Creak's next page
photo d'identité
If you are on the page, it probably means you want to know more about my little person. So I'm going to introduce myself like it should be done; it's going to look strangely like a resume, yes indeed! It's also the purpose of this page :)

Romain Failliot

In order to protect my personal informations, I prefer not to divulge them widely on the site. Nevertheless, please feel free to contact me by e-mail at this address:

romain.failliot [AT] foolstep [DOT] com

Thanks for your comprehension.

Professional Experiences

April 2013 Today Animation & AI programmer – Ubisoft (Montréal, QC, Canada)
Projects: Far Cry 4, undisclosed project
Maintain animation engine and tools
Integrate animations in AI systems
Now: Undisclosed project
November 2014: Far Cry 4
January 2008 5 years Engine & Animation Programmer - Ubisoft Production Montpellier (34, France)

Specialization in the third-gen platforms (PS3, XBox 360, Wii U and PC)
Code optimizations for each platform; use of Sony's EDGE library
Programming of an importer, based on the FBX 2012 SDK, to convert assets from Max/MotionBuilder to the game editor: LyN

December 2012: ZombiU
July 2011: From Dust
November 2009: Rabbids Go Home
June 2006 18 months Tools Programmer - Ubisoft Pictures (34, France)

Maintain the animation engine (PC, Wii, XBox 360 et PS3)
Maintain the animation editor
Cinematic tools development
Intern training

December 2006: Rayman Raving Rabbids
January 2006 6 months Internship at Ubisoft Pictures (34, France)

Create and integrate an animation editor in the new third-gen game editor

October 2004 3 months Internship at Ubisoft Pictures (34, France)

Improve an animation software and learn more about game development

July 2002 2 months Internship at Mikros Image (92, France)

Programmation of a software after the observation of the movie post-production domain

Studies

2004 3 years Engineering cycle at EPITA
Engineering degree in 2006
  • School projects - System programming, shell, Java game...
2002 2 years Preparation cycle at EPITA
  • School project - Image manipulation software
    Project lead of a 4 students team
  • School project - Video game development
    Project lead of a 4 students team
2001 Baccalaureate (scientific, specialized in mathematics)

Computer Science Skills

Programming languages:
Expert: C/C++, PHP/MySQL
Intermediate: UML, C#, Java, Python, Javascript, HTML, Caml
Libraries and API:
Expert: MFC
Intermediate: WPF, GTK+, SDL, OpenGL, DirectX
Graphic softwares:
Intermediate: The GIMP
Beginner: MotionBuilder, 3DS Max, Maya, Blender

Languages

  • French: mother tong
  • Anglais: read, wrote, spoken (840 at the TOEIC)
  • German: notions

Sports - Hobbies

  • Hockey, scuba diving, snowboard, squash
  • Photography, traveling
  • Movies, music, drums
  • Computer graphics, computer science, Linux, free software, web development
Last modification: 2015/08/08